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Cinema 4D Intro | Training Course

Create 3D animations and sequences using the powerful features of Cinema 4D.
Learn to use this industry-leading software to bring your imagination to life.


  Course Dates Venue   Price  
London Bridge £379 + VAT save £70
Online £399 + VAT save £50
London Bridge £449 + VAT
Online £449 + VAT
Online £449 + VAT

Cinema 4D Intro | Training Course

Course Takeaways
Course Info

Course Offering

Course Takeaways

What will I learn?

  • How to work in 3D
  • Create realistic 3D models
  • 3D animation techniques
  • Create materials and textures
  • Rendering and lighting
  • Free digital course assets
  • Free post-course helpdesk support
Course Takeaways
Learner Reviews

How good is the course?

  • Average Score 4.9 out of 5
  • Delicious lunch provided
  • Certificate of Achievement
  • 167 reviews

Day one

Cinema 4D Basics

• Welcome to the cinema 4d interface

• Using layouts and 'workspaces'

• Setting up a project

• Frame rate and unit sizes

• Understanding the various windows, toolbars and viewports

• Navigating around a 3d space and using hotkey navigation

• Managing project settings correctly

Creating Objects in Cinema 4D

• Understanding basic object types and parameters

• Understanding the various types and forms, their settings and parameters

• Creating basic objects ‐ primitives

• Manipulating objects, moving scaling and rotating

• Using the attributes manager

• Understanding object properties

Understanding the objects hierarchy

• How the object hierarchy or objects list works as an organizational tool

• Cinema 4D's parent and child structure ‐ understanding parent and child relationships

• Using the list to hide and display objects

• Using null objects to control the hierarchy

Using Modifiers and Deformers to modify, distort and manipulate objects

• Creating deformers and using them correctly within the object list

• Types of deformers ‐ uses for animation and modelling

• Deformer limits

Making spline or outline objects to edit and create objects

• Creating basic outlines with the bezier pen

• Making shapes and paths

• Bezier types, interpolation and curve interpolation

• Smoothing beziers

• Text splines

• Using illustrator paths

Creating more complex models using different constructor objects

• Extrusion objects

• Lofting ‐ making surfaces from profiles

• Lathing ‐ spinning objects in a virtual lathe

• Arrays ‐ multiple objects from a single source

• Booleans ‐ combination objects

• The combine object ‐ turning separate elements into one

• Using subdivision surfaces for making smoother models

Using editable objects, points edges and polygons to create any shape or surface

• Points, edges and polygons ‐ the different editing modes

• Understanding detail level ‐ how many polygons?

• Using the tool setting in the attributes manager

• Using the selection tools

• Understanding objects tags

• Face normal

• Alignment functions

• Avoiding common polygon problems

Day two

Creating and working with materials to change the colour, texture and properties of objects

• Making new materials and shaders

• Enabling material properties

• Colour, texture, reflectance and transparency

• Bump maps to enhance surfaces

• Using bitmaps and procedural textures

• Applying materials ‐ material tags

• UVW mapping ‐ how to align textures with objects

Creating environments for objects and cameras

• An infinite ground plane ‐ the floor object

• Making skies, skylight objects and physical skies

• Creating "props" to assist with reflections

• Hiding environments for reflections

Adding lights and Cinema 4D cameras to give viewpoints

• Understanding the range of light types and light techniques

• Working with different light ranges and falloff

• Shadow types and their parameters

• Adding visible lights

• Create light setups (daylight, interior light and studio light)

• Adding skylights

• Creating and using a camera

• Setting lens settings and parameters

Creating simple animations using animation and Keyframing

• Basic animation techniques

• Understanding the animation workspace

• Getting things to move with keyframes

• Using the timeline to animate an element or function

• Using keys and curves

• Animating and object on a path

• Previewing an animation

Rendering and output to create still or animation sequences

• The cinema 4d renderers

• Rendering set up ‐ size and frame rate

• File types ‐ exporting frames and animations

• Adding global illumination for more realistic rendering

• Adding more effects to the renderer

• The cinema 4d picture viewer

• Rendering for print and video

Questions and answers

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"A very good introduction to all the basics, covered in a very helpful and understandable way."
Syneos Health
21st March - Cinema 4D : Introduction

Latest Reviews

"The pace was perfect and very thorough explaining."
Sony Music Entertainment
  • 11th January

"Good pace and useful examples - the asset library was a great bonus too"
Intellectual Property Office
  • 11th January

"Informative, great trainer calm and helpful"
Kate Dawkins Studio
  • 11th January