Course Dates | Venue | Price | ||
---|---|---|---|---|
Online | £399 + VAT save £100 | |||
London Bridge | £429 + VAT save £70 | |||
Online | £499 + VAT | |||
London Bridge | £499 + VAT | |||
Online | £499 + VAT | |||
London Bridge | £499 + VAT |
Day One
Cinema 4D recap and best practice
• Consolidate knowledge of the Cinema 4D workspace and layout
• Reconfiguring the interface - customising the Cinema 4D toolbar
• Better use of the object hierarchy
• Controlling object visibility
• Using a hidden null for objects "history"
• Searching for tools and creating favorite shortcuts to speed workflow
• Important toolbar additions - scroll to first active and Reset PRS
• Layer management
Further into materials and UVW Mapping
• Using the Reflectance channel to create complex surfaces
• Correct use of Fresnel
• Using the Luminance channel to create light effects
• Transparency and refraction
• Material glow
• Using Bump and Displacement to dynamically create more detail
• Combination channels - Fusion and layers for complex texture channel control
• Effect layers within materials
• Getting better control of our UVW mapping; making materials "stick" to objects
Modelling more complex shapes and surfaces
• Combining constructor objects
• Further into deformers
• Using Null objects to control the hierarchy and ensure correct results
• Complex polygon modeling
• Using Soft selections and advanced selection techniques
• Extracting splines from objects
• Objects clean up and correcting geometry
• Box modelling smooth surfaces with the subdivision surface
Using Mograph for modelling and object creation as well as more complex animation
• Mograph object types and how to create them
• Modelling with Mograph
• Using the Mograph cloner
• Creating and using Mograph Effectors with Mograph elements
• Effector falloff
• Animating with Mograph
Introduction to the Cinema 4D dynamic's system
• Introducing real world physics into scene to allow objects to collide, bounce and deform
• Applying dynamics tags to turn objects into items with physical properties
• Using rigid bodies and cloth bodies
• Soft body dynamics
• Collider objects
• Controlling dynamics system settings
Day Two
Rendering and lighting
• Exploring GI in detail
• HDRI workflow for more realistic rendering - skylight illumination
• Using luminant materials with GI
• Ambient occlusion
• Using the physical renderer
• Understanding antialiasing settings
• Fast updates with progressive rendering
• Reducing render times
• Advanced lighting and rendering - using global illumination
• Rendering multi pass renders for compositing
• Complex output formats for better renders
• Using compositing tags
• Alpha channel
• Introduction to Adobe After Effects Cineware
• Using Sketch and Toon Shaders
Refining animation and effecting motion and speed
• Refining timing with advanced Keyframe use
• Understanding the F-curve editor in detail
• Interpolation and curve types
• Combining Keyframes with dynamics
• Mograph animation in depth
• Camera animation with motion cameras
• Path animation and target tags
Questions and answers
This course is also available as a private course. If you wish we can tailor the content for your team. Please contact us for more details.
"More practice time"