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Day One
What is digital fashion?
• Introduction to digital language and how it’s used in fashion.
CLO3D interface
• What is included in the menus
• Traversing the 2D and 3D windows
• How to add objects to the 3D window from the library
• Transformation axis and axis types
• Using and editing the Properties Menu
• What are the Editor Menus
Basics of creating 2D patterns in CLO3D
• Creating and editing a 2D pattern from scratch using shapes, curves, and
points
• Applying Internal Lines to cut out shapes
• Using smart guides to assist with accuracy
• How linked editing and unfolding can speed up the process
• Importing Digital Patterns from DXF, PDF and Images
Setting up patterns in the 3D Window
• Manipulating patterns in the 3D window using the Gizmo
• Using arrangement points to position pattern pieces
• How to reset 2D/3D arrangements
Sewing fabrics in CLO3D
• What is the difference between Segment Sewing and Free Sewing
• Sewing pieces together; 2D vs the 3D window
• Editing the sewing
Simulating the garment
• Different types of simulation tools
• Manipulating the Fabrics in Simulation Mode
• Applying Freeze, Strengthen and Deactivate to assist with complex garments
• Display options for Avatar and Fabrics
Adding and changing fabrics
• Creating CLO3D materials
• Adjusting material properties and types
• Colour, Reflectivity, and Roughness
• Applying digital prints in textures and adding graphics
• Creating and applying texture maps
• Using the Texture Editor
• Creating Colour Ways
Adding trims and hardware
• Adding a Functional Zipper and Buttons
• Creating different top stitch effects
• Adding piping and binding
• Adjusting Trim Properties and Types
Day Two
Customising and importing avatars
• Customising the Avatars Measurements
• Adding make-up and different underwear in Photoshop
• Posing an Avatar, adding props, and a backdrop
• Adding motion to Avatars and garments
• Adding animations from Mixamo
Exporting
• Pattern nesting
• Snapshot tools
• Exporting for tech packs, lay plans & printing
Rendering - Lights and cameras
• Creating lights, type of lights and properties
• Adjusting light and shadow settings
• Setting up the camera
• Adjusting the camera to get a good shot
• Using depth of field
Rendering - Image set up
• Image sizing
• Adding Backgrounds vs Transparent
• Format – JPG/PNG/MP4
• GPU vs CPU rendering
• Quality vs Render time
Questions and answers
This course is also available as a private course. If you wish we can tailor the content for your team. Please contact us for more details.
"Wolf was fantastic. It was a very informative and engaging session, and the training was presented in a very accessible way."