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Flash CS6: Introduction

This Adobe authorised course is designed for new users of Flash who wish to create visually engaging rich media content using it’s powerful design and animation tools. Flash combines animation and interactivity with video and audio to create web content that attracts and engages users. Adobe Flash is also widely used for developing banners, e-learning content, games and desktop applications.

This extremely popular two day course has proved to be the most effective way of getting up and running in Adobe Flash quickly and easily. This course covers Flash basics, importing, creating and editing vector graphics and working with text as well as creating animations. You will also learn to build a navigational system, create interactive elements using built-in ActionScript behaviours, incorporate sound and video and publish and test your Flash movies.

Pre-Course Requirements:
You need no previous experience to attend this course.

  • DAY ONE

    Flash essentials
    • The Adobe Flash interface
    • Customising the interface
    • Creating a new Flash document
    • Setting stage dimensions
    • Working with panels and panel layouts
    • Custom panel sets
    • Setting preferences
    • Identifying the development cycle
    • Testing a file

    Vectors and bitmaps
    • Object and shape draw modes
    • Vector draw tools
    • Alignment
    • Rules, guides and grid
    • Working with layers
    • Masking techniques
    • Gradient colours
    • Importing and saving swatches
    • Deco tool and custom presets
    • Importing bitmaps
    • Importing from Photoshop and Illustrator

    Using text effectively
    • The text engine in Flash (TFL)
    • Using the text tool
    • Adding and formatting static text
    • Anti-alias options
    • Font properties
    • Using threaded text boxes
    • Working with text overflows
    • Text effects and filters
    • Creating multiple text columns
    • Static, input and dynamic text
    • Embedded vs device fonts

  • DAY TWO

    Creating animations
    • Working with the Timeline
    • Using keyframes and frames
    • Cell animation
    • Shape tweens
    • Classic tweens and Motion tweens
    • Easing

    Motion editor essentials
    • Custom eases
    • Symbols: graphic, MovieClip and button
    • Library best practice
    • The 3D rotation tool
    • The 3D translation tool
    • Understanding Inverse Kinematics using the Bone tool
    • Using Spring to add character to your animations

    Adding sound and video
    • Importing sound
    • Changing sound properties
    • Adding sound to a timeline
    • Embedding video in a timeline
    • The FLVPlayback component

    Interactivity
    • About ActionScript
    • Applying Actions with Code Snippets
    • Frame labels
    • Create linear navigation
    • Loading external SWF’s
    • Exploring the new Code Snippets

    Publishing and testing
    • Using different publishing formats
    • Adding Flash Player detection
    • Exporting Sprite Sheets for CSS integration from Flash
    • Exporting animations to the HTML5 canvas tag with the Create JS Toolkit extension
    • Exploring swf compression for Actionscript 3 and vector graphics
    • Exploring AIR runtime support for IOS, Android and desktop
    • Testing for mobile devices with the Content Simulator

    Questions and answers