Course Dates | Venue | Price | ||
---|---|---|---|---|
Online | £349 + VAT save £150 | |||
London Bridge | £379 + VAT save £120 | |||
Online | £499 + VAT | |||
London Bridge | £499 + VAT | |||
Online | £499 + VAT | |||
London Bridge | £499 + VAT |
Day one
Cinema 4D Basics
• Welcome to the cinema 4d interface
• Using layouts and 'workspaces'
• Setting up a project
• Frame rate and unit sizes
• Understanding the various windows, toolbars and viewports
• Navigating around a 3d space and using hotkey navigation
• Managing project settings correctly
Creating Objects in Cinema 4D
• Understanding basic object types and parameters
• Understanding the various types and forms, their settings and parameters
• Creating basic objects - primitives
• Manipulating objects, moving scaling and rotating
• Using the attributes manager
• Understanding object properties
Understanding the objects hierarchy
• How the object hierarchy or objects list works as an organizational tool
• Cinema 4D's parent and child structure - understanding parent and child relationships
• Using the list to hide and display objects
• Using null objects to control the hierarchy
Using Modifiers and Deformers to modify, distort and manipulate objects
• Creating deformers and using them correctly within the object list
• Types of deformers - uses for animation and modelling
• Deformer limits
Making spline or outline objects to edit and create objects
• Creating basic outlines with the bezier pen
• Making shapes and paths
• Bezier types, interpolation and curve interpolation
• Smoothing beziers
• Text splines
• Using illustrator paths
Creating more complex models using different constructor objects
• Extrusion objects
• Lofting - making surfaces from profiles
• Lathing - spinning objects in a virtual lathe
• Arrays - multiple objects from a single source
• Booleans - combination objects
• The combine object - turning separate elements into one
• Using subdivision surfaces for making smoother models
Using editable objects, points edges and polygons to create any shape or surface
• Points, edges and polygons - the different editing modes
• Understanding detail level - how many polygons?
• Using the tool setting in the attributes manager
• Using the selection tools
• Understanding objects tags
• Face normal
• Alignment functions
• Avoiding common polygon problems
Day two
Creating and working with materials to change the colour, texture and properties of objects
• Making new materials and shaders
• Enabling material properties
• Colour, texture, reflectance and transparency
• Bump maps to enhance surfaces
• Using bitmaps and procedural textures
• Applying materials - material tags
• UVW mapping - how to align textures with objects
Creating environments for objects and cameras
• An infinite ground plane - the floor object
• Making skies, skylight objects and physical skies
• Creating "props" to assist with reflections
• Hiding environments for reflections
Adding lights and Cinema 4D cameras to give viewpoints
• Understanding the range of light types and light techniques
• Working with different light ranges and falloff
• Shadow types and their parameters
• Adding visible lights
• Create light setups (daylight, interior light and studio light)
• Adding skylights
• Creating and using a camera
• Setting lens settings and parameters
Creating simple animations using animation and Keyframing
• Basic animation techniques
• Understanding the animation workspace
• Getting things to move with keyframes
• Using the timeline to animate an element or function
• Using keys and curves
• Animating and object on a path
• Previewing an animation
Rendering and output to create still or animation sequences
• The cinema 4d renderers
• Rendering set up - size and frame rate
• File types - exporting frames and animations
• Adding global illumination for more realistic rendering
• Adding more effects to the renderer
• The cinema 4d picture viewer
• Rendering for print and video
Questions and answers
"Really detailed and covering a lot of the basics of the program. Really helpful to have the instructor show us what to do and then us doing it on our own, that helped to get use to the program a bit more"